![]() I highly encourage checking it out.Īlthough I highly recommend it, you don't have to subscribe to my YouTube channel. No cuber has ever told me they regret going, and most people (including myself) regret not going early enough. You might be thinking, "competitions!?" Competitions are actually just events where cubers can meet up and hang out (and do some official solves). You can use their website to check world records, and look for competitions near you. The World Cube Association (WCA) handles cubing events and official records. There is an active community of cubers with hundreds of thousands of people who just enjoy speedsolving and/or solving a variety of puzzles! You can find us on Reddit, Facebook, the SpeedSolving Forums, and other decentralized places like YouTube and Instagram. Check out my sub-11 second average using a total of 16 algorithms, which is part of what you learn with beginner CFOP. Cubing is much more interesting because that is NOT the case, and there's much more to learn besides algorithms. CFOP does have many algorithms to memorize, but don't be pressured into thinking that learning more algorithms is what makes you faster in the end. My advice is that you should not rush to learn new things until you're well practiced with what you know, otherwise it can feel overwhelming. But if you want to get even faster, you should learn How to do Finger Tricks and learn the CFOP Method, which is most of the fastest cubers use. Some people stop there, which is totally fine. Solvador Cubi's Corn.E.Congrats on solving the Rubik's Cube! With practice, you should be able to do this in a few minutes, or even under 1 minute if you practice a lot.Josef Jelínek's, has corners first solutions ranging from beginner methods to the Waterman method.Permute the last layer edges with EPLL (for the most basic methods this can be done with only the U-perm).Orient the last layer edges using EOLL.Place the edges of first layer using M' U M or M' U2 M. ![]() ![]() ![]() Place the edges of the E layer using moves like ( AUF) + M' R U' M U R'.Move centres into position using slice turns (trivial).Permute the LL corners using a 3 cycle of corners (A Permutation).Orient the LL corners using R U R' U' R' F R F' or a similar algorithm.Solve the corners of the first layer using intuition.There are no specifically named methods in this group, but a typical beginner CF method may look like this: Around the same time another proposal was a Roux-Waterman hybrid known as WaterRoux. In 2017 Eric Fattah proposed an efficient corners-first method which he called LMCF (Low Movecount Corners First). In the 21st century very little attention has been paid to corners-first methods for 3x3x3 cubes although there are similarities with the highly-efficient Roux Method. Around that time Marc Waterman and Daan Krammer developed the Waterman Method, a highly evolved corners-first method with more than 100 algorithms, allowing Marc Waterman to achieve sub-17-second averages and some of the fastest times of the 1980s. The first official speedcubing World record (in 1982) was done using corners first (22.95 secs by Minh Thai). One of the first published guides specifically intended for speedcubing was Jeffrey Varasano's 1981 book Conquer the Cube in 45 Seconds which used a corners first solution. The first ever solve of a Rubik's Cube was by Ernő Rubik himself in 1974, and he used a corners first solution he developed himself over several weeks. The most popular methods for solving the corners are Guimond, Ortega, and CLL there are many ways to do the edges, perhaps the most efficient of which is the Waterman method. For the 2x2x2, on the other hand, there are only corners, so any method is in effect a CF method, and ideas from 2x2 solving can be applied to CF methods on any larger cube puzzle. At least in theory, CF methods exist for all puzzles with corners, although for many puzzles (such as big cubes) they are impractical for speedsolving. There are not very many serious CF solvers for 3x3x3 these days, but CF methods are relatively easy to invent and were very popular in the 1980s. Corners First methods, abbreviated as CF, are speedcubing methods that solve all of the corners (relative to each other) before anything else.
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